﻿#region Using

using GameLogic.External;

#endregion

namespace GameLogic.Internal
{

    #region Using

    #endregion

    internal class Militia : Unit
    {
        internal Militia(Player owner)
            : base(owner, UnitType.Milita)
        {
        }

        internal override void ArriveAt(Tile tile)
        {
            tile.Receive(this);
        }
    }
}